Research architecture / v1.0.0
Technology, through the evidence.
An editorial map of people, organizations, ownership, capital and power. Digital entertainment is the first field; esports is the first research priority.
This is a controlled editorial vocabulary and coverage plan. It is not a list of published dossiers, verified entities or active research projects.
Three independent axes
Sector. Dossier type. Entity.
Sector describes the industry. Dossier type describes the research question. Entities identify the people, organizations and legal persons involved. One dossier can concern multiple entities and belong to several collections without becoming multiple publications.
Games and geography are optional facets. They do not replace entity identity or historical time. The current catalog supports technology-sector and legacy-focus filters, collection links and entity-name search. Per-record multi-collection membership and dossier-type facets are planned.
Scope / 12 sectors
The technology atlas
T01 / Planned coverage
Semiconductors & Hardware
Chips, devices, manufacturers and supply chains.
Browse catalog →T02 / Planned coverage
Computing & Infrastructure
Cloud, data centres, networks, compute and hosting.
Browse catalog →T03 / Planned coverage
Software & Developer Ecosystem
Software, SaaS, open source and developer tools.
Browse catalog →T04 / Planned coverage
Artificial Intelligence & Data
AI labs, models, data and access to compute.
Browse catalog →T05 / Planned coverage
Cybersecurity & Digital Trust
Security, privacy and digital identity.
Browse catalog →T06 / Planned coverage
Internet Platforms
Search, social platforms, marketplaces and advertising.
Browse catalog →T07 / First focus
Digital Entertainment
Gaming, esports, streaming, creators and digital media.
Browse catalog →T08 / Planned coverage
Fintech & Digital Assets
Payments, digital banking and financial infrastructure.
Browse catalog →T09 / Planned coverage
Telecommunications & Connectivity
Carriers, telecommunications infrastructure and satellites.
Browse catalog →T10 / Planned coverage
Robotics & Frontier Technologies
Robotics, automation, XR and spatial computing.
Browse catalog →T11 / Planned coverage
Industrial, Energy & Climate Tech
Industrial technology, energy and climate technology.
Browse catalog →T12 / Planned coverage
Health, Bio & Applied Tech
Healthtech, biotech and specialised applied technology.
Browse catalog →T07 / First field of work
Digital Entertainment
- E01 Gaming & Interactive Entertainment
- Game development, publishing, distribution, esports and UGC games.
- E02 Creator Economy
- Creators, streamers, talent agencies, MCNs and monetisation.
- E03 Streaming & Broadcasting
- Live, VOD, OTT, distribution and rights.
- E04 Digital Film & Animation
- Studios, animation IP, production, distribution and licensing.
- E05 Digital Music & Audio
- Labels, platforms, podcasts, rights and royalties.
- E06 Online Communities & Fandom
- Fan communities, membership and digital culture.
- E07 Virtual & Immersive Entertainment
- VR/AR, virtual worlds, VTubers and virtual idols.
- E08 Digital Goods & Virtual Economies
- Virtual items, skins, subscriptions and in-game commerce.
- E09 Entertainment Infrastructure & Services
- Engines, anti-cheat, production tools, live-event infrastructure and services.
T07 / E01
Gaming & Interactive Entertainment
- G01 Game Development & Publishing
- Studios, publishers and game IP.
- G02 Esports & Competitive Gaming
- Teams, leagues, tournaments, owners and players.
- G03 Game Distribution
- Stores, consoles and distribution platforms.
- G04 Game Technology
- Engines, middleware, anti-cheat and analytics.
- G05 Game Economies
- Virtual goods, live services and monetisation.
- G06 Gaming Communities
- Gaming social networks, communities and fandom.
Independent of sector
13 dossier types. One evidence standard.
These types shape the research question and the emphasis of a dossier. They do not create separate evidence standards or imply that records have already been classified.
- D01 Person
- Public roles, careers and relevant relationships.
- D02 Organization
- Organisations, legal entities, brands and operating structures.
- D03 Ownership & Control
- Equity, voting rights and operational control.
- D04 Capital & Transactions
- Funding, M&A, sponsorship and restructuring.
- D05 Product & Intellectual Property
- Technology, products, game IP and intellectual property.
- D06 Business Model
- Revenue, costs and how value is created and distributed.
- D07 Governance & Regulation
- Rules, governing bodies and authority to make decisions.
- D08 Contracts & Rights
- Contracts, licences, exploitation rights and obligations.
- D09 Events & Casefiles
- Events, timelines and decision processes.
- D10 Disputes & Integrity
- Disputes, disciplinary processes and attributable findings.
- D11 Networks & Influence
- Evidenced relationships between entities; no inferred wrongdoing.
- D12 Market & Ecosystem
- Market structure, competition, geography and institutions.
- D13 Operations & Performance
- Professional operations, processes, performance and techniques.
Entity Dossier: One entity, with relevant roles and evidence. Casefile: One research question, event or transaction. System Dossier: An ecosystem or structure across multiple entities. All three forms use EIDS-01.
T07 / E01 / G02
Esports collections
P0: launch priorities. P1: deeper esports coverage. P2: later specialist work. Priority describes editorial intent, not publication or verification state. Empty collections stay empty.
- ESP01 Team Ownership
- Who owns and operates teams. P0 Browse records →
- ESP02 Capital & Investors
- Funds, investors and funding rounds. P0 Browse records →
- ESP03 League Governance
- Publisher authority, league rules and participation rights. P0 Browse records →
- ESP04 Publishers & IP Control
- Game IP and tournament licensing. P0 Browse records →
- ESP05 Transactions & Restructuring
- Acquisitions, restructuring and asset transfers. P0 Browse records →
- ESP06 Tournament Operators
- Organisers, operating companies and partnerships. P1 Browse records →
- ESP07 Broadcast & Media Rights
- Rights, broadcasting and distribution. P1 Browse records →
- ESP08 Sponsorship & Commercial
- Commercial agreements and revenue sharing. P1 Browse records →
- ESP09 Players, Staff & Labor
- Contracts, representation and image rights. P1 Browse records →
- ESP10 Integrity & Enforcement
- Discipline, enforcement and dispute resolution. P1 Browse records →
- ESP11 Regional Ecosystems
- Regional markets, policy and infrastructure. P2 Browse records →
- ESP12 Competitive Intelligence
- Specialist roster, scouting and tactical research; later scope. P2 Browse records →
Product boundaries
Publication is the public surface.
The underlying registry holds sources, entities and claims. A dossier requires a clear question, attributable evidence and separate human review and publication decisions. Toolkit resources are a future layer. Candidate subjects and restricted research do not become public records merely by appearing in this taxonomy.
Explore the first focus →