eeDossier
Prototype publication 0 dossiers published. Records labelled demo are fictional formatting examples — they are not reporting, not verified and not counted as publications.

Research architecture / v1.0.0

Technology, through the evidence.

An editorial map of people, organizations, ownership, capital and power. Digital entertainment is the first field; esports is the first research priority.

This is a controlled editorial vocabulary and coverage plan. It is not a list of published dossiers, verified entities or active research projects.

Three independent axes

Sector. Dossier type. Entity.

Sector describes the industry. Dossier type describes the research question. Entities identify the people, organizations and legal persons involved. One dossier can concern multiple entities and belong to several collections without becoming multiple publications.

Games and geography are optional facets. They do not replace entity identity or historical time. The current catalog supports technology-sector and legacy-focus filters, collection links and entity-name search. Per-record multi-collection membership and dossier-type facets are planned.

Scope / 12 sectors

The technology atlas

T01 / Planned coverage

Semiconductors & Hardware

Chips, devices, manufacturers and supply chains.

Browse catalog →

T02 / Planned coverage

Computing & Infrastructure

Cloud, data centres, networks, compute and hosting.

Browse catalog →

T03 / Planned coverage

Software & Developer Ecosystem

Software, SaaS, open source and developer tools.

Browse catalog →

T04 / Planned coverage

Artificial Intelligence & Data

AI labs, models, data and access to compute.

Browse catalog →

T05 / Planned coverage

Cybersecurity & Digital Trust

Security, privacy and digital identity.

Browse catalog →

T06 / Planned coverage

Internet Platforms

Search, social platforms, marketplaces and advertising.

Browse catalog →

T07 / First focus

Digital Entertainment

Gaming, esports, streaming, creators and digital media.

Browse catalog →

T08 / Planned coverage

Fintech & Digital Assets

Payments, digital banking and financial infrastructure.

Browse catalog →

T09 / Planned coverage

Telecommunications & Connectivity

Carriers, telecommunications infrastructure and satellites.

Browse catalog →

T10 / Planned coverage

Robotics & Frontier Technologies

Robotics, automation, XR and spatial computing.

Browse catalog →

T11 / Planned coverage

Industrial, Energy & Climate Tech

Industrial technology, energy and climate technology.

Browse catalog →

T12 / Planned coverage

Health, Bio & Applied Tech

Healthtech, biotech and specialised applied technology.

Browse catalog →

T07 / First field of work

Digital Entertainment

E01 Gaming & Interactive Entertainment
Game development, publishing, distribution, esports and UGC games.
E02 Creator Economy
Creators, streamers, talent agencies, MCNs and monetisation.
E03 Streaming & Broadcasting
Live, VOD, OTT, distribution and rights.
E04 Digital Film & Animation
Studios, animation IP, production, distribution and licensing.
E05 Digital Music & Audio
Labels, platforms, podcasts, rights and royalties.
E06 Online Communities & Fandom
Fan communities, membership and digital culture.
E07 Virtual & Immersive Entertainment
VR/AR, virtual worlds, VTubers and virtual idols.
E08 Digital Goods & Virtual Economies
Virtual items, skins, subscriptions and in-game commerce.
E09 Entertainment Infrastructure & Services
Engines, anti-cheat, production tools, live-event infrastructure and services.

T07 / E01

Gaming & Interactive Entertainment

G01 Game Development & Publishing
Studios, publishers and game IP.
G02 Esports & Competitive Gaming
Teams, leagues, tournaments, owners and players.
G03 Game Distribution
Stores, consoles and distribution platforms.
G04 Game Technology
Engines, middleware, anti-cheat and analytics.
G05 Game Economies
Virtual goods, live services and monetisation.
G06 Gaming Communities
Gaming social networks, communities and fandom.

Independent of sector

13 dossier types. One evidence standard.

These types shape the research question and the emphasis of a dossier. They do not create separate evidence standards or imply that records have already been classified.

D01 Person
Public roles, careers and relevant relationships.
D02 Organization
Organisations, legal entities, brands and operating structures.
D03 Ownership & Control
Equity, voting rights and operational control.
D04 Capital & Transactions
Funding, M&A, sponsorship and restructuring.
D05 Product & Intellectual Property
Technology, products, game IP and intellectual property.
D06 Business Model
Revenue, costs and how value is created and distributed.
D07 Governance & Regulation
Rules, governing bodies and authority to make decisions.
D08 Contracts & Rights
Contracts, licences, exploitation rights and obligations.
D09 Events & Casefiles
Events, timelines and decision processes.
D10 Disputes & Integrity
Disputes, disciplinary processes and attributable findings.
D11 Networks & Influence
Evidenced relationships between entities; no inferred wrongdoing.
D12 Market & Ecosystem
Market structure, competition, geography and institutions.
D13 Operations & Performance
Professional operations, processes, performance and techniques.

Entity Dossier: One entity, with relevant roles and evidence. Casefile: One research question, event or transaction. System Dossier: An ecosystem or structure across multiple entities. All three forms use EIDS-01.

T07 / E01 / G02

Esports collections

P0: launch priorities. P1: deeper esports coverage. P2: later specialist work. Priority describes editorial intent, not publication or verification state. Empty collections stay empty.

ESP01 Team Ownership
Who owns and operates teams. P0 Browse records →
ESP02 Capital & Investors
Funds, investors and funding rounds. P0 Browse records →
ESP03 League Governance
Publisher authority, league rules and participation rights. P0 Browse records →
ESP04 Publishers & IP Control
Game IP and tournament licensing. P0 Browse records →
ESP05 Transactions & Restructuring
Acquisitions, restructuring and asset transfers. P0 Browse records →
ESP06 Tournament Operators
Organisers, operating companies and partnerships. P1 Browse records →
ESP07 Broadcast & Media Rights
Rights, broadcasting and distribution. P1 Browse records →
ESP08 Sponsorship & Commercial
Commercial agreements and revenue sharing. P1 Browse records →
ESP09 Players, Staff & Labor
Contracts, representation and image rights. P1 Browse records →
ESP10 Integrity & Enforcement
Discipline, enforcement and dispute resolution. P1 Browse records →
ESP11 Regional Ecosystems
Regional markets, policy and infrastructure. P2 Browse records →
ESP12 Competitive Intelligence
Specialist roster, scouting and tactical research; later scope. P2 Browse records →

Product boundaries

Publication is the public surface.

The underlying registry holds sources, entities and claims. A dossier requires a clear question, attributable evidence and separate human review and publication decisions. Toolkit resources are a future layer. Candidate subjects and restricted research do not become public records merely by appearing in this taxonomy.

Explore the first focus →